Towards Automatic Creation of Realistic Anthropomorphic Models for Realtime 3D Telecommunication
Journal of VLSI Signal Processing Systems - special issue on multimedia signal processing
Stratified Self-Calibration with the Modulus Constraint
IEEE Transactions on Pattern Analysis and Machine Intelligence
Generation of Temporally Consistent Multiple Virtual Camera Views from Stereoscopic Image Sequences
International Journal of Computer Vision
Feature Based Methods for Structure and Motion Estimation
ICCV '99 Proceedings of the International Workshop on Vision Algorithms: Theory and Practice
Direct Estimation of Motion and Extended Scene Structure from a Moving Stereo Rig
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Motion and structure from multiple cues; image motion, shading flow, and stereo disparity
Computer Vision and Image Understanding
Image-Based Rendering Using Image-Based Priors
International Journal of Computer Vision
Label segregation by remapping stereoscopic depth in far-field augmented reality
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Machine Vision and Applications
View synthesis using stereo vision
View synthesis using stereo vision
Embedded Voxel Colouring with Adaptive Threshold Selection Using Globally Minimal Surfaces
International Journal of Computer Vision
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A stereoscopic scene analysis system for 3-D modeling of objects from stereoscopic image sequences is described. A dense map of 3-D surface points is obtained by image correspondence, object segmentation, interpolation, and triangulation. Emphasis is put on the accurate measurement of image correspondences from grey level images. The surface geometry of each scene object is approximated by a triangular wire-frame which stores the surface texture in texture maps. Sequence processing serves to track camera motion and to fuse surfaces from different view points into a consistent 3-D surface model. From the textured 3-D models, highly realistic image sequences from arbitrary view points can be synthesized using computer graphics techniques.