Hierarchical face clustering on polygonal surfaces
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Location adjustment for the minimum volume ellipsoid estimator
Statistics and Computing
Partitioning 3D Surface Meshes Using Watershed Segmentation
IEEE Transactions on Visualization and Computer Graphics
Surface Segmentation Using Geodesic Centroidal Tesselation
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
Hierarchical mesh segmentation based on fitting primitives
The Visual Computer: International Journal of Computer Graphics
Geodesic Remeshing Using Front Propagation
International Journal of Computer Vision
Photo tourism: exploring photo collections in 3D
ACM SIGGRAPH 2006 Papers
Accurate, Dense, and Robust Multiview Stereopsis
IEEE Transactions on Pattern Analysis and Machine Intelligence
The farthest point strategy for progressive image sampling
IEEE Transactions on Image Processing
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We propose a surface segmentation method based on Fast Marching Farthest Point Sampling designed for noisy, visually reconstructed point clouds or laser range data. Adjusting the distance metric between neighboring vertices we obtain robust, edge-preserving segmentations based on local curvature. We formulate a cost function given a segmentation in terms of a description length to be minimized. An incremental-decremental segmentation procedure approximates a global optimum of the cost function and prevents from under- as well as strong over-segmentation.We demonstrate the proposed method on various synthetic and real-world data sets.