Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Particle Rendering Engine in DSP and FPGA
ECBS '04 Proceedings of the 11th IEEE International Conference and Workshop on Engineering of Computer-Based Systems
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This paper presents an algorithm for rendering and animation of 3D point-clouds using FPGA (Field Programmable Gate Array) chip coupled with a DSP (Digital Signal Processor). The point-clouds are sets of graphical data (particles) in 3D space suitable for and perspective for potentially many purposes in modern computer graphics. The paper describes the architecture of the proposed rendering system and a novel approach to rendering and simple animation of large of 3D point-clouds (large sets of particles).