Animated particle rendering in DSP and FPGA

  • Authors:
  • Adam Herout;Pavel Zemčík

  • Affiliations:
  • Brno University of Technology;Brno University of Technology

  • Venue:
  • Proceedings of the 20th spring conference on Computer graphics
  • Year:
  • 2004

Quantified Score

Hi-index 0.00

Visualization

Abstract

This paper presents an algorithm for rendering and animation of 3D point-clouds using FPGA (Field Programmable Gate Array) chip coupled with a DSP (Digital Signal Processor). The point-clouds are sets of graphical data (particles) in 3D space suitable for and perspective for potentially many purposes in modern computer graphics. The paper describes the architecture of the proposed rendering system and a novel approach to rendering and simple animation of large of 3D point-clouds (large sets of particles).