IEEE Computer Graphics and Applications
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Surface reconstruction from unorganized points
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Surface modeling with oriented particle systems
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Numerical recipes in C (2nd ed.): the art of scientific computing
Numerical recipes in C (2nd ed.): the art of scientific computing
Using particles to sample and control implicit surfaces
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Computational geometry: algorithms and applications
Computational geometry: algorithms and applications
Computational geometry in C (2nd ed.)
Computational geometry in C (2nd ed.)
Fast Evaluation of Radial Basis Functions: Moment-Based Methods
SIAM Journal on Scientific Computing
The approximation power of moving least-squares
Mathematics of Computation
Shape transformation using variational implicit functions
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Solid texturing of complex surfaces
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the sixth ACM symposium on Solid modeling and applications
Reconstruction and representation of 3D objects with radial basis functions
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Introduction to Implicit Surfaces
Introduction to Implicit Surfaces
Pointshop 3D: an interactive system for point-based surface editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Modelling with implicit surfaces that interpolate
ACM Transactions on Graphics (TOG)
Proceedings of the conference on Visualization '01
Hybrid simplification: combining multi-resolution polygon and point rendering
Proceedings of the conference on Visualization '01
POP: a hybrid point and polygon rendering system for large data
Proceedings of the conference on Visualization '01
PMR: point to mesh rendering, a feature-based approach
Proceedings of the conference on Visualization '02
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
SMI '01 Proceedings of the International Conference on Shape Modeling & Applications
LAPACK Working Note 102: IML++ v. 1.2: Iterative Methods Library Reference Guide
LAPACK Working Note 102: IML++ v. 1.2: Iterative Methods Library Reference Guide
A differential approach to graphical interaction
A differential approach to graphical interaction
Reconstructing multi-scale variational partition of unity implicit surfaces with attributes
Graphical Models - Special issue on SMI 2004
Graphical Models - Special issue on SMI 2004
Hybrid multi-agent architecture as a real-time problem-solving model
Expert Systems with Applications: An International Journal
Discovering Process Models from Unlabelled Event Logs
BPM '09 Proceedings of the 7th International Conference on Business Process Management
A hierarchical sampling approach for polygonizing variational implicit surfaces
Computers and Graphics
The HybridTree: a hybrid constructive shape representation for free-form modeling
Heterogeneous objects modelling and applications
Approximating geodesics on point set surfaces
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
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A point-based 3D surface modelling technique combined with a new point rendering technique is presented. Surfaces are modelled by specifying a set of unorganized points on the surface. An implicit representation of the surface through these points minimizing the bending energy is then calculated using radial basis functions while guaranteeing a specifiable continuity. The surface is directly rendered view-dependently in an output-sensitive multiresolution manner without the creation of a polygonal mesh representation. This is done by the local generation of 3D surface points for the rendering adapted to the output device. A new texturing technique using the material properties of the points is presented.