Using particles to sample and control implicit surfaces
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Fast computation of generalized Voronoi diagrams using graphics hardware
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Streaming QSplat: a viewer for networked visualization of large, dense models
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Pointshop 3D: an interactive system for point-based surface editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the conference on Visualization '01
Computing and Rendering Point Set Surfaces
IEEE Transactions on Visualization and Computer Graphics
Shape modeling with point-sampled geometry
ACM SIGGRAPH 2003 Papers
SMI '01 Proceedings of the International Conference on Shape Modeling & Applications
High-Quality Point-Based Rendering on Modern GPUs
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Perspective accurate splatting
GI '04 Proceedings of the 2004 Graphics Interface Conference
A Programmable Particle System Framework for Shape Modeling
SMI '05 Proceedings of the International Conference on Shape Modeling and Applications 2005
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Points reloaded: point-based rendering revisited
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Deferred blending: Image composition for single-pass point rendering
Computers and Graphics
Single-pass point rendering and transparent shading
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
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Point-based representations are becoming increasingly common in computer graphics, especially for visualizing data sets where the number of points is large relative to the number of pixels involved in their display. When dealing with sparse point sets, however, many traditional rendering algorithms for point data perform poorly, either by generating blurry or non-occluding surface representations or by requiring extensive pre-processing to yield good results. In this paper we present a novel method for point-based surface visualization that we call Voronoi rasterization. Voronoi rasterization uses modern programmable graphics hardware to generate occluding surface representations from sparse, oriented point sets without preprocessing. In particular, Voronoi rasterization clips away overlapping flaps between neighboring splats and generates an approximation of the Voronoi diagram of the points under the surface's geodesic distance. To approximate smooth shading and texturing on top of this clipped surface, our method uses existing techniques to construct a smoothly blended screen-space attribute field that implicitly accounts for neighborhood relations between points.