IEEE Computer Graphics and Applications
Footprint evaluation for volume rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
View interpolation for image synthesis
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Efficient warping for architectural walkthroughs using layered depth images
Proceedings of the conference on Visualization '98
LDI tree: a hierarchical representation for image-based rendering
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A Solution to the Next Best View Problem for Automated Surface Acquisition
IEEE Transactions on Pattern Analysis and Machine Intelligence
VVS '89 Proceedings of the 1989 Chapel Hill workshop on Volume visualization
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
The randomized z-buffer algorithm: interactive rendering of highly complex scenes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Advanced Engineering Mathematics: Maple Computer Guide
Advanced Engineering Mathematics: Maple Computer Guide
Proceedings of the conference on Visualization '01
Splatting Errors and Antialiasing
IEEE Transactions on Visualization and Computer Graphics
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Automatic Camera Placement for Image-Based Modeling
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Stylized Rendering for Anatomic Visualization
Computing in Science and Engineering
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Abstract--In this paper, we propose a novel vector field, called a camera-sampling field, to represent the sampling density distribution of a pinhole camera. We give the derivation and discuss some essential properties of the camera-sampling field, including flux, divergence, curl, gradient, level surface, and sampling patterns. This vector field reveals camera-sampling concisely and facilitates camera sampling analysis. The usage for this vector field in several computer graphics applications is introduced, such as determining the splat kernel for image-based rendering, texture filtering, mipmap level selection, level transition criteria for LOD, and LDI-construction.