Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Architectural walkthroughs using portal textures
VIS '97 Proceedings of the 8th conference on Visualization '97
An image-based approach to three-dimensional computer graphics
An image-based approach to three-dimensional computer graphics
3D Image Warping in Architectural Walkthroughs
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
Computing Visibility Without Depth
Computing Visibility Without Depth
Increasing update rates in the building walkthrough system with automatic model-space subdivision and potentially visible set calculations
Automatic image placement to provide a guaranteed frame rate
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Image based rendering with stable frame rates
Proceedings of the conference on Visualization '00
Images for Accelerating Architectural Walkthroughs
IEEE Computer Graphics and Applications
Billboard clouds for extreme model simplification
ACM SIGGRAPH 2003 Papers
Interactive Stereoscopic Rendering of Volumetric Environments
IEEE Transactions on Visualization and Computer Graphics
Camera-Sampling Field and Its Applications
IEEE Transactions on Visualization and Computer Graphics
Automatic impostor placement for guaranteed frame rates and low memory requirements
Proceedings of the 2005 symposium on Interactive 3D graphics and games
ACM Transactions on Graphics (TOG)
An image-warping VR-architecture: design, implementation and applications
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Efficient displacement mapping by image warping
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Accelerating voxel-based terrain rendering with keyframe-free image-based rendering
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Hi-index | 0.00 |