Numerical recipes: the art of scientific computing
Numerical recipes: the art of scientific computing
Surface reconstruction from unorganized points
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
OBBTree: a hierarchical structure for rapid interference detection
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Fitting smooth surfaces to dense polygon meshes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Automatic reconstruction of B-spline surfaces of arbitrary topological type
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
An introduction to NURBS: with historical perspective
An introduction to NURBS: with historical perspective
Reconstruction and representation of 3D objects with radial basis functions
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Spectral processing of point-sampled geometry
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Genetic Algorithms in Search, Optimization and Machine Learning
Genetic Algorithms in Search, Optimization and Machine Learning
Proceedings of the conference on Visualization '01
Efficient simplification of point-sampled surfaces
Proceedings of the conference on Visualization '02
Modeling and Rendering of Points with Local Geometry
IEEE Transactions on Visualization and Computer Graphics
Multi-level partition of unity implicits
ACM SIGGRAPH 2003 Papers
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
High-Quality Point-Based Rendering on Modern GPUs
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
On the least median square problem
SCG '04 Proceedings of the twentieth annual symposium on Computational geometry
Point-based multiscale surface representation
ACM Transactions on Graphics (TOG)
Deferred blending: Image composition for single-pass point rendering
Computers and Graphics
Point-based rendering techniques
Computers and Graphics
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
High-quality surface splatting on today's GPUs
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
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In this paper, we propose a novel method that represents the highly complex point sets by clustering and reconstructing the points to normal-mapped B-spline surfaces (NBSs). The main idea is to construct elaborate normal maps on simple surfaces for the realistic rendering of complex point-set models. Based on this observation, we developed the coarse, NBSs to approximate the original point datasets with fine surface details. In our algorithm, a genetic clustering algorithm is proposed to automatically segment the point samples into several clusters according to their statistical properties, and a network of B-spline patches with normal maps are constructed according to the clustering results. In respect to signal processing, our algorithm decouples the original data into two collections: coarse geometry information and fine surface details. The multi-level B-spline surfaces are employed to describe the coarse geometry information, and the normal maps are constructed to capture the fine surface details. Our experimental results show that this representation facilitates the modeling and rendering of complex point sets without losing the visual qualities.