Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Image synthesis from a sparse set of views
VIS '97 Proceedings of the 8th conference on Visualization '97
An image-based approach to three-dimensional computer graphics
An image-based approach to three-dimensional computer graphics
Hierarchical rendering of trees from precomputed multi-layer z-buffers
Proceedings of the eurographics workshop on Rendering techniques '96
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
LDI tree: a hierarchical representation for image-based rendering
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Unstructured lumigraph rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Light field duality: concept and applications
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
International Journal of Computer Vision
Plenoptic Modeling and Rendering from Image Sequences Taken by Hand-Held Camera
Mustererkennung 1999, 21. DAGM-Symposium
Photorealistic Scene Reconstruction by Voxel Coloring
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Ambient point clouds for view interpolation
ACM SIGGRAPH 2010 papers
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Most existing light-field rendering methods rely on images that record the color of the rays. In this paper, we present a new approach that instead uses colored point clouds, which are the source of the rays. Furthermore, we study the light field from a dual-space viewpoint, where 3D scene points appear as geometry hyperlines, and rays appear as hyperpoints located on the hyperlines. Rendering the light field reduces to finding and blending the closest hyperlines to the hyperpoints corresponding to the virtual rays. Occlusion is dealt with by clustering nearby hyperlines according to their slope. Hole filling is dealt with by increasing the range of contribution of the hyperlines by a given threshold. We also propose the concept of local ray space, and show that it improves the rendering quality and removes the restriction on virtual camera position that is associated with the global ray space scheme. Finally, we show how to deal with uncertain geometric information in our framework.