SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Image synthesis from a sparse set of views
VIS '97 Proceedings of the 8th conference on Visualization '97
Dynamically reparameterized light fields
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Multiple view geometry in computer visiond
Multiple view geometry in computer visiond
Unstructured lumigraph rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Efficient Free Form Light Field Rendering
VMV '01 Proceedings of the Vision Modeling and Visualization Conference 2001
Polyhedral Geometry and the Two-Plane Parameterization
Proceedings of the Eurographics Workshop on Rendering Techniques '97
View-base Rendering: Visualizing Real Objects from Scanned Range and Color Data
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Plenoptic Modeling and Rendering from Image Sequences Taken by Hand-Held Camera
Mustererkennung 1999, 21. DAGM-Symposium
Light-Field Rendering Using Colored Point Clouds---A Dual-Space Approach
Presence: Teleoperators and Virtual Environments
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We propose to look at light fields from a dual space point of view. The advantage, in addition to revealing some new insights, is a framework that combines the benefits of many existing works. Using the well known two-plane-parameterization, we derive the duality between the 4-D light field and the 3-D world space. In the dual light field, rays become hyper points. We introduce the concept of hyperline. Then, cameras appear as hyperlines - camera hyperline (CHL) - mostly heterogeneous in color; scene points also appear as hyperlines - geometry hyperline (GHL) - mostly homogeneous in color. CHL's and GHL's are independent. The existence of one does not require or replace the other. When both exist, they cross each other at the dual ray hyper points. Both CHL and GHL-based light field rendering results are presented.