Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Pointshop 3D: an interactive system for point-based surface editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Efficient high quality rendering of point sampled geometry
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Efficient simplification of point-sampled surfaces
Proceedings of the conference on Visualization '02
Computing and Rendering Point Set Surfaces
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
ACM SIGGRAPH 2004 Papers
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Point sets from range scanners are noisy and do not contain additional data such as normals, which makes it difficult to create a mesh for rendering. We use the moving least-squares (MLS) approximation to get normals and differential information, and approximate the surface near each point by an MLS surface. From this we obtain a splat of a new octagonal shape which approximates the local curvature at a point and allows fast and high-quality rendering. We show several results which demonstrate the practicality and benefits of our algorithm.