A polygonal approximation to direct scalar volume rendering
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Hierarchical splatting: a progressive refinement algorithm for volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Spot noise texture synthesis for data visualization
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Direct volume visualization of three-dimensional vector fields
VVS '92 Proceedings of the 1992 workshop on Volume visualization
A volume density optical model
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Imaging vector fields using line integral convolution
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Sorting and hardware assisted rendering for volume visualization
VVS '94 Proceedings of the 1994 symposium on Volume visualization
VVS '89 Proceedings of the 1989 Chapel Hill workshop on Volume visualization
Flow Visualization with Surface Particles
IEEE Computer Graphics and Applications
Moving iconic objects in scientific visualization
VIS '90 Proceedings of the 1st conference on Visualization '90
The stream polygon: a technique for 3D vector field visualization
VIS '91 Proceedings of the 2nd conference on Visualization '91
Constructing stream surfaces in steady 3D vector fields
VIS '92 Proceedings of the 3rd conference on Visualization '92
Flow volumes for interactive vector field visualization
VIS '93 Proceedings of the 4th conference on Visualization '93
A probe for local flow field visualization
VIS '93 Proceedings of the 4th conference on Visualization '93
Texture splats for 3D scalar and vector field visualization
VIS '93 Proceedings of the 4th conference on Visualization '93
Real-time slicing of data space
Proceedings of the 7th conference on Visualization '96
Visualizing multivalued data from 2D incompressible flows using concepts from painting
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Splatting Errors and Antialiasing
IEEE Transactions on Visualization and Computer Graphics
Vector Field Animation with Texture Maps
IEEE Computer Graphics and Applications
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Point-based surface rendering with motion blur
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
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We present two new techniques for rendering 3D vector fields in scientific visualisation. We also present a new technique called texture splats for rendering these volumes efficiently.