Principles of interactive computer graphics (2nd ed.)
Principles of interactive computer graphics (2nd ed.)
Planar Geometric Projections and Viewing Transformations
ACM Computing Surveys (CSUR)
Scan line methods for displaying parametrically defined surfaces
Communications of the ACM
An improved illumination model for shaded display
Communications of the ACM
Simulation of wrinkled surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Digital Picture Processing
Digital Image Restoration
The accumulation buffer: hardware support for high-quality rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
An efficient method for volume rendering using perspective projection
VVS '90 Proceedings of the 1990 workshop on Volume visualization
An updated cross-indexed guide to the ray-tracing literature
ACM SIGGRAPH Computer Graphics
Object-oriented video: interaction with real-world objects through live video
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactive manipulation and display of surfaces in four dimensions
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
A model for simulating the photographic development process on digital images
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Creation and smooth-shading of Steiner patch tessellations
ACM '86 Proceedings of 1986 ACM Fall joint computer conference
Fast perception-based depth of field rendering
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Flow Visualization with Surface Particles
IEEE Computer Graphics and Applications
Modeling motion blur in computer-generated images
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
VIS '92 Proceedings of the 3rd conference on Visualization '92
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Graphical Models - Special issue: Vision and computer graphics
A phenomenological model for bokeh rendering
ACM SIGGRAPH 2002 conference abstracts and applications
Algorithms for rendering depth of field effects in computer graphics
ICCOMP'08 Proceedings of the 12th WSEAS international conference on Computers
Depth of field postprocessing for layered scenes using constant-time rectangle spreading
Proceedings of Graphics Interface 2009
Beyond viewpoint: X3D camera nodes for digital cinematography
Proceedings of the 14th International Conference on 3D Web Technology
An algorithm for rendering generalized depth of field effects based on simulated heat diffusion
ICCSA'07 Proceedings of the 2007 international conference on Computational science and its applications - Volume Part III
Fast generation of curved perspectives for ultra-wide-angle lenses in VR applications
The Visual Computer: International Journal of Computer Graphics
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