The accumulation buffer: hardware support for high-quality rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
2 1/2—D depth-of-field simulation for computer animation
Graphics Gems III
Synthetic Image Generation with a Lens and Aperture Camera Model
ACM Transactions on Graphics (TOG)
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Real-Time, Accurate Depth of Field using Anisotropic Diffusion and Programmable Graphics Cards
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
The Computer Animator's Technical Handbook (The Morgan Kaufmann Series in Computer Graphics)
The Computer Animator's Technical Handbook (The Morgan Kaufmann Series in Computer Graphics)
X3D: Extensible 3D Graphics for Web Authors
X3D: Extensible 3D Graphics for Web Authors
Storyboarding and pre-visualization with X3D
Proceedings of the 15th International Conference on Web 3D Technology
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This paper describes four candidate X3D extension nodes: Camera, Shot, Movement and OfflineRendering. An X3D lexicon for camera movements is defined so that individuals directing virtual cameras in X3D can directly apply terms that film directors and cinematographers understand. This approach greatly simplifies the technical tasks involved in creating precise camera animations and setting up still images for digital photography. Further, candidate methods are examined for implementing Depth of Field for focus control. Moving beyond the typical clumsiness of Viewpoint control can enable authors to create compelling still and moving images from X3D scenes.