Fast perception-based depth of field rendering
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Algorithms for rendering depth of field effects in computer graphics
ICCOMP'08 Proceedings of the 12th WSEAS international conference on Computers
Depth of field postprocessing for layered scenes using constant-time rectangle spreading
Proceedings of Graphics Interface 2009
Beyond viewpoint: X3D camera nodes for digital cinematography
Proceedings of the 14th International Conference on 3D Web Technology
Photo-realistic depth-of-field effects synthesis based on real camera parameters
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
An algorithm for rendering generalized depth of field effects based on simulated heat diffusion
ICCSA'07 Proceedings of the 2007 international conference on Computational science and its applications - Volume Part III
Photo-consistent synthesis of motion blur and depth-of-field effects with a real camera model
Image and Vision Computing
Depth of field effects for interactive direct volume rendering
EuroVis'11 Proceedings of the 13th Eurographics / IEEE - VGTC conference on Visualization
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