Controllable smoke animation with guiding objects
ACM Transactions on Graphics (TOG)
Animating gases with hybrid meshes
ACM SIGGRAPH 2005 Papers
Adapted unstructured LBM for flow simulation on curved surfaces
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Stable, circulation-preserving, simplicial fluids
ACM SIGGRAPH 2006 Courses
Stable, circulation-preserving, simplicial fluids
ACM Transactions on Graphics (TOG)
Discrete, vorticity-preserving, and stable simplicial fluids
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Finite volume flow simulations on arbitrary domains
Graphical Models
Solving general shallow wave equations on surfaces
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Fluid flow on interacting deformable surfaces
ACM SIGGRAPH 2007 posters
Rectangular multi-chart geometry images
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Spectral quadrangulation with orientation and alignment control
ACM SIGGRAPH Asia 2008 papers
Particle-based fluid flow visualization on meshes
Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
Particle-based drop animation on meshes in real time
Computer Animation and Virtual Worlds
Real-Time Fluid Effects on Surfaces using the Closest Point Method
Computer Graphics Forum
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Simulating fluid motion on manifold surfaces is an interesting but rarely explored area because of the difficulty of establishing plausible physical models. In this paper, we introduce a novel method for inviscid fluid simulation over meshes. It can enforce incompressibility on closed surfaces by utilizing a discrete vector field decomposition algorithm. It also includes effective implementations of semi-Lagrangian tracing and velocity interpolation schemes. Different from previous work, our method performs simulations directly on triangle meshes and thus eliminates parametrization distortions. Our implementation can produce convincing fluid motion on surfaces and has interactive performance for meshes with tens of thousands of faces. Copyright © 2004 John Wiley & Sons, Ltd.