Fast and resolution independent line integral convolution
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Image-guided streamline placement
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Vortex tracking in scale-space
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
Lagrangian-Eulerian advection for unsteady flow visualization
Proceedings of the conference on Visualization '01
Vortex tubes in turbulent flows: identification, representation, reconstruction
VIS '94 Proceedings of the conference on Visualization '94
Particle Flurries: Synoptic 3D Pulsatile Flow Visualization
IEEE Computer Graphics and Applications
Visualization of Steep Breaking Waves and Thin Spray Sheets Around a Ship
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Particle-based fluid flow visualization on meshes
Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
Hierarchical vortex regions in swirling flow
EuroVis'09 Proceedings of the 11th Eurographics / IEEE - VGTC conference on Visualization
Parametric virtual laboratory development: A hydropower case study with student perspectives
Advances in Engineering Software
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In this case study, we explore techniques for the purpose of visualizing isolated flow structures in time-dependent data. Our primary industrial application is the visualization of the vortex rope, a rotating helical structure which builds up in the draft tube of a water turbine. The vortex rope can be characterized by high values of normalized helicity, which is a scalar field derived from the given CFD velocity data. In two related applications, the goal is to visualize the cavitation regions near the runner blades of a Kaplan turbine and a water pump, respectively. Again, the flow structure of interest can be defined by a scalar field, namely by low pressure values. We propose a particle seeding scheme based on quasi-random numbers, which minimizes visual artifacts such as clusters or patterns. By constraining the visualization to a region of interest, occlusion problems are reduced and storage efficiency is gained.