Divide and conquer spot noise

  • Authors:
  • Wim de Leeuw;Robert van Liere

  • Affiliations:
  • 1090 GB Amsterdam, Netherlands;1090 GB Amsterdam, Netherlands

  • Venue:
  • SC '97 Proceedings of the 1997 ACM/IEEE conference on Supercomputing
  • Year:
  • 1997

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Abstract

The design and implementation of an interactive spot noise algorithm is presented. Spot noise is a technique which utilizes texture for the visualization of flow fields. Various design tradeoffs are discussed that allow an optimal implementation on a range of high end graphical workstations.Two applications are given: the steering of a smog prediction simulation and browsing a very large data set resulting from a direct numerical simulation of turbulence. These applications provide the motivation for the need of interactive visualization techniques.