Spot noise texture synthesis for data visualization
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Imaging vector fields using line integral convolution
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Visualizing vector fields using line integral convolution and dye advection
Proceedings of the 1996 symposium on Volume visualization
Strategies for effectively visualizing 3D flow with volume LIC
VIS '97 Proceedings of the 8th conference on Visualization '97
A non-photorealistic lighting model for automatic technical illustration
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Interactive exploration of volume line integral convolution based on 3D-texture mapping
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Hardware-accelerated texture advection for unsteady flow visualization
Proceedings of the conference on Visualization '00
Volume illustration: non-photorealistic rendering of volume models
Proceedings of the conference on Visualization '00
Image based flow visualization
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Lagrangian-Eulerian Advection of Noise and Dye Textures for Unsteady Flow Visualization
IEEE Transactions on Visualization and Computer Graphics
VMV '01 Proceedings of the Vision Modeling and Visualization Conference 2001
Smart hardware-accelerated volume rendering
VISSYM '03 Proceedings of the symposium on Data visualisation 2003
Interactive feature specification for focus+context visualization of complex simulation data
VISSYM '03 Proceedings of the symposium on Data visualisation 2003
Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering
CGI '04 Proceedings of the Computer Graphics International
Visualization of Vector Fields Using Seed LIC and Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Rendering Implicit Flow Volumes
VIS '04 Proceedings of the conference on Visualization '04
Image Based Flow Visualization for Curved Surfaces
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Image Space Based Visualization of Unsteady Flow on Surfaces
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
3D IBFV: Hardware-Accelerated 3D Flow Visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
High-Quality and Interactive Animations of 3D Time-Varying Vector Fields
IEEE Transactions on Visualization and Computer Graphics
Texture-Based Visualization of Unsteady 3D Flow by Real-Time Advection and Volumetric Illumination
IEEE Transactions on Visualization and Computer Graphics
Visual Verification and Analysis of Cluster Detection for Molecular Dynamics
IEEE Transactions on Visualization and Computer Graphics
Visualization of 4D Blood-Flow Fields by Spatiotemporal Hierarchical Clustering
Computer Graphics Forum
Automatic Stream Surface Seeding: A Feature Centered Approach
Computer Graphics Forum
Interactive visual exploration of unsteady 3D flows
EUROVIS'07 Proceedings of the 9th Joint Eurographics / IEEE VGTC conference on Visualization
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This paper presents an interactive technique for the dense texture-based visualization of unsteady 3D flow, taking into account issues of computational efficiency and visual perception. High efficiency is achieved by a novel 3D GPU-based texture advection mechanism that implements logical 3D grid structures by physical memory in the form of 2D textures. This approach results in fast read and write access to physical memory, independent of GPU architecture. Slice-based direct volume rendering is used for the final display. A real-time computation of gradients is employed to achieve volume illumination. Perception-guided volume shading methods are included, such as halos, cool/warm shading, or color-based depth cueing. The problems of clutter and occlusion are addressed by supporting a volumetric importance function that enhances features of the flow and reduces visual complexity in less interesting regions.