Accurate triangulations of deformed, intersecting surfaces
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Real-time rendering of trimmed surfaces
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
An adaptive subdivision algorithm for crack prevention in the display of parametric surfaces
Proceedings on Graphics interface '90
Ray tracing trimmed rational surface patches
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Second-order surface analysis using hybrid symbolic and numeric operators
ACM Transactions on Graphics (TOG)
Mesh reduction with error control
Proceedings of the 7th conference on Visualization '96
Accelerated walkthrough of large spline models
Proceedings of the 1997 symposium on Interactive 3D graphics
Non-linear approximation of reflectance functions
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Simplifying surfaces with color and texture using quadric error metrics
Proceedings of the conference on Visualization '98
Rendering trimmed NURBS with adaptive forward differencing
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A multi-resolution topological representation for non-manifold meshes
Proceedings of the seventh ACM symposium on Solid modeling and applications
Multiresolution rendering by sewing trimmed NURBS surfaces
Proceedings of the seventh ACM symposium on Solid modeling and applications
Signal-specialized parametrization
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
GigaWalk: interactive walkthrough of complex environments
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Surface Interrogation Algorithms
IEEE Computer Graphics and Applications
Illumination Dependent Refinement of Multiresolution Meshes
CGI '98 Proceedings of the Computer Graphics International 1998
Fast and Memory Efficient View-Dependent Trimmed NURBS Rendering
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Image Based Flow Visualization for Curved Surfaces
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
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Trimmed NURBS models are the standard representation used in CAD/CAM systems and accurate visualization of large trimmed NURBS models at interactive frame rates is of great interest for industry. To visualize the quality of a surface several techniques like isophotes, reflection lines, etc. are used. Most existing approaches transform the NURBS surfaces into a fine polygonal representation and build static levels of detail from this representation. This polygonal approximation together with its normals are adjusted in a semi-automatic procedure to achieve the desired visual fidelity during visualization. Since this approach allows only for a fixed maximum accuracy and does not support deformable models, another more recent approach is to keep the NURBS representation and generate view-dependent LODs on the fly up to the currently required preciseness. However, so far this approach took only into account the geometric error of an approximation and thus neglected the various illumination artifacts introduced by the chosen (possibly view-dependent) triangulation. Although this problem can be solved by using normal maps, the resolution of the normal maps again limits the accuracy. Furthermore, the normal map generation requires a preprocessing step which prevents the support of deformable NURBS models. In this paper we present a novel automatic tessellation algorithm that considers the illumination artifacts and is well suited both for the generation of static and dynamic LOD schemes with guaranteed visual fidelity. Our new method is also capable of high quality visualization of further attributes like curvature, temperature, etc. on surfaces with little or no modification.