Fast and Memory Efficient View-Dependent Trimmed NURBS Rendering

  • Authors:
  • Michael Guthe;Jan Meseth;Reinhard Klein

  • Affiliations:
  • -;-;-

  • Venue:
  • PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
  • Year:
  • 2002

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Abstract

The problem of rendering large trimmed NURBS models at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of this surface type. Most existing approaches first transform the NURBS surfaces into polygonal representation and subsequently build static levels of detail upon them, as current graphics hardware is optimized for rendering triangles.In this work, we present a method for memory efficient, view-dependent rendering of trimmed NURBS surfaces that yields high-quality results at interactive frame rates. In contrastto existing algorithms, our approach needs not store hierarchies of triangles, since utilizing our special multi-resolution Seam Graph data structure, we are able to generate required triangulations on the fly.