Volume rendering using the Fourier projection-slice theorem
Proceedings of the conference on Graphics interface '92
Light reflection functions for simulation of clouds and dusty surfaces
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Applications of pixel textures in visualization and realistic image synthesis
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Hardware-accelerated real-time rendering of gaseous phenomena
Journal of Graphics Tools
Graphics programming methods
Scene depth reconstruction on the GPU: a post processing technique for layered fog
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
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