SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Pipeline rendering: interaction and realism through hardware-based multi-pass rendering
Pipeline rendering: interaction and realism through hardware-based multi-pass rendering
Increased photorealism for interactive architectural walkthroughs
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Real-Time Rendering
Ray tracing on programmable graphics hardware
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Hardware-Accelerated High-Quality Reconstruction on PC Hardware
VMV '01 Proceedings of the Vision Modeling and Visualization Conference 2001
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In this paper we concentrate on an optical effect well-suited for architectural or game-related renderings: glossy reflections on planar surfaces. We demonstrate a physically reasonable approximation of glossy reflections at slightly imperfect reflecting surfaces --- e.g. most floors --- that can be implemented at minimal performance penalty when compared to perfect reflections. An evaluation of our implementation using only standard graphic API functions in OpenGL 1.2 concludes the paper.