Real-time glossy reflections on planar surfaces

  • Authors:
  • Anton L. Fuhrmann;Robert F. Tobler;Stefan Maierhofer

  • Affiliations:
  • VRVis Research Center;VRVis Research Center;VRVis Research Center

  • Venue:
  • AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
  • Year:
  • 2004

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Abstract

In this paper we concentrate on an optical effect well-suited for architectural or game-related renderings: glossy reflections on planar surfaces. We demonstrate a physically reasonable approximation of glossy reflections at slightly imperfect reflecting surfaces --- e.g. most floors --- that can be implemented at minimal performance penalty when compared to perfect reflections. An evaluation of our implementation using only standard graphic API functions in OpenGL 1.2 concludes the paper.