Sharing visual information in virtual environments using projective texture mapping
Proceedings of the international conference on Advances in computer entertainment technology
Interactive Generation and Modification of Cutaway Illustrations for Polygonal Models
SG '09 Proceedings of the 10th International Symposium on Smart Graphics
Complexity and Occlusion Management for the World-in-Miniature Metaphor
SG '09 Proceedings of the 10th International Symposium on Smart Graphics
RibbonView: interactive context-preserving cutaways of anatomical surface meshes
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part II
See-through techniques for referential awareness in collaborative virtual reality
International Journal of Human-Computer Studies
Multi-scale manipulation in indoor scenes with the world in miniature metaphor
JVRC'09 Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments
Design principles for cutaway visualization of geological models
Proceedings of the 28th Spring Conference on Computer Graphics
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We present a technique that allows a user to look beyond occluding objects in arbitrary 3D graphics scenes. In order to control this form of virtual x-ray vision, the user interactively cuts holes into the occluding geometry. The user can rapidly define a cutout shape or choose a standard shape and sweep it over the occluding wall segments to reveal what lies behind them. Holes are rendered in the correct 3D perspective as if they were actually cut into the obstructing geometry, including border regions that give the cutout shape physical depth, simulating penetration of a physical wall that possesses some generic thickness.