An improved z-buffer CSG rendering algorithm
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Representations for Rigid Solids: Theory, Methods, and Systems
ACM Computing Surveys (CSUR)
Near Real-Time CSG Rendering Using Tree Normalization and Geometric Pruning
IEEE Computer Graphics and Applications
Application of the two-sided depth test to CSG rendering
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Interactive cutaway illustrations of complex 3D models
ACM SIGGRAPH 2007 papers
Product information visualization and augmentation in collaborative design
Computer-Aided Design
Interactive Generation and Modification of Cutaway Illustrations for Polygonal Models
SG '09 Proceedings of the 10th International Symposium on Smart Graphics
Complexity and Occlusion Management for the World-in-Miniature Metaphor
SG '09 Proceedings of the 10th International Symposium on Smart Graphics
World-in-Miniature Interaction for Complex Virtual Environments
International Journal of Creative Interfaces and Computer Graphics
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We present the design and implementation of a real-time 3D graphics library for image-based Constructive Solid Geometry (CSG). This major approach of 3D modeling has not been supported by real-time computer graphics until recently. We explain two essential image-based CSG rendering algorithms, and we introduce an API that provides a compact access to their complex functionality and implementation. As an important feature, the CSG library seam lessly integrates application-defined 3D shapes as primitives of CSG operations to ensure high adaptability and openness. We also outline optimization techniques to improve the performance in the case of complex CSG models. A number of use cases demonstrate potential applications of the library.