Multimodal selection techniques for dense and occluded 3D virtual environments
International Journal of Human-Computer Studies
Complexity and Occlusion Management for the World-in-Miniature Metaphor
SG '09 Proceedings of the 10th International Symposium on Smart Graphics
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
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ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
Techniques for view transition in multi-camera outdoor environments
Proceedings of Graphics Interface 2010
Exploring the design space of multiscale 3D orientation
Proceedings of the International Conference on Advanced Visual Interfaces
Automatic blending of multiple perspective views for aesthetic composition
SG'10 Proceedings of the 10th international conference on Smart graphics
See-through techniques for referential awareness in collaborative virtual reality
International Journal of Human-Computer Studies
Importance-driven compositing window management
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactive panoramic map-like views for 3D mountain navigation
Computers & Geosciences
Artificial Intelligence for Engineering Design, Analysis and Manufacturing - Representing and Reasoning About Three-Dimensional Space
Multi-scale manipulation in indoor scenes with the world in miniature metaphor
JVRC'09 Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments
EuroVis'09 Proceedings of the 11th Eurographics / IEEE - VGTC conference on Visualization
Efficient occlusion-free visualization for navigation in mountainous areas
Computers & Geosciences
World-in-Miniature Interaction for Complex Virtual Environments
International Journal of Creative Interfaces and Computer Graphics
Proceedings of the 2013 conference on Computer supported cooperative work
Design principles for cutaway visualization of geological models
Proceedings of the 28th Spring Conference on Computer Graphics
Drilling into complex 3D models with gimlenses
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
Survey Representing information - Classifying the Augmented Reality presentation space
Computers and Graphics
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While an important factor in depth perception, the occlusion effect in 3D environments also has a detrimental impact on tasks involving discovery, access, and spatial relation of objects in a 3D visualization. A number of interactive techniques have been developed in recent years to directly or indirectly deal with this problem using a wide range of different approaches. In this paper, we build on previous work on mapping out the problem space of 3D occlusion by defining a taxonomy of the design space of occlusion management techniques in an effort to formalize a common terminology and theoretical framework for this class of interactions. We classify a total of 50 different techniques for occlusion management using our taxonomy and then go on to analyze the results, deriving a set of five orthogonal design patterns for effective reduction of 3D occlusion. We also discuss the "gaps" in the design space, areas of the taxonomy not yet populated with existing techniques, and use these to suggest future research directions into occlusion management.