Navigation aids for multi-floor virtual buildings: a comparative evaluation of two approaches
Proceedings of the ACM symposium on Virtual reality software and technology
Usability of multi-scale interfaces for 3d workbench displays
Presence: Teleoperators and Virtual Environments
Complexity and Occlusion Management for the World-in-Miniature Metaphor
SG '09 Proceedings of the 10th International Symposium on Smart Graphics
A Fast Iterative Shrinkage-Thresholding Algorithm for Linear Inverse Problems
SIAM Journal on Imaging Sciences
Manipulating objects behind obstacles
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Reflecting on the design and implementation issues of virtual environments
Presence: Teleoperators and Virtual Environments
Shadow WIM: a multi-touch, dynamic world-in-miniature interface for exploring biomedical data
ACM SIGGRAPH 2010 Posters
I3D '11 Symposium on Interactive 3D Graphics and Games
3D spatial interaction: applications for art, design, and science
ACM SIGGRAPH 2011 Courses
Façade map: continuous interaction with media façades using cartographic map projections
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Multi-scale manipulation in indoor scenes with the world in miniature metaphor
JVRC'09 Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments
World-in-Miniature Interaction for Complex Virtual Environments
International Journal of Creative Interfaces and Computer Graphics
Photoportals: shared references in space and time
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
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The World In Miniature (WIM) technique has effectively allowed users to interact and travel efficiently in Virtual Environments. However, WIM fails to work in worlds with tasks at various levels of scale. Such an example is using the WIM to arrange furniture and then leaving the room to travel the city using the WIM for navigation and wayfinding. To address this problem, scaling and scrolling were added to the WIM to create the Scaled Scrolling World In Miniature (SSWIM). The interface and testbed were iteratively created under expert evaluation and multiple formative user evaluations led to the final design. The WIM and SSWIM were then compared inside three differently sized cities by users who located a sphere and traveled into it to read the label at the sphere's center. Users were administered two standard psychology tests to account for spatial orientation (Cube Comparison Test) and spatial scanning (Maze Tracing Test) factors. The results show that the SSWIM's added functionality, and hence complexity, caused no significant hit in user performance and additionally that users were able to use SSWIM effectively after a short instructional period. To better understand the effect of experience, a follow-up experiment was performed showing performance plateaued after ten to fifteen minutes of use.