Exploration and virtual camera control in virtual three dimensional environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Navigation and locomotion in virtual worlds via flight into hand-held miniatures
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
3D palette: a virtual reality content creation tool
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Intuitive control of “bird's eye” overview images for navigation in an enormous virtual environment
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Testbed evaluation of virtual environment interaction techniques
Proceedings of the ACM symposium on Virtual reality software and technology
Hands-free multi-scale navigation in virtual environments
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
View management for virtual and augmented reality
Proceedings of the 14th annual ACM symposium on User interface software and technology
VR user interface: closed world interaction
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Proceedings of the 15th annual ACM symposium on User interface software and technology
An annotated situation-awareness aid for augmented reality
Proceedings of the 15th annual ACM symposium on User interface software and technology
Using the Bat: A Six-Dimensional Mouse for Object Placement
IEEE Computer Graphics and Applications
Travel in Immersive Virtual Environments: An Evaluation of Viewpoint Motion Control Techniques
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
A new taxonomy for locomotion in virtual environments
A new taxonomy for locomotion in virtual environments
Overcoming World in Miniature Limitations by a Scaled and Scrolling WIM
3DUI '06 Proceedings of the 3D User Interfaces
Multimodal selection techniques for dense and occluded 3D virtual environments
International Journal of Human-Computer Studies
Investigation of secondary views in a multimodal VR environment: 3D lenses, windows, and mirrors
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part II
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This paper describes various techniques of accessing objects hidden behind obstacles in virtual environments. We show some of well known interaction techniques that are suitable for usage in this case. Next, we introduce new Head Manipulator method and several aids that allow a user to change the visibility of objects. We propose several combinations of interaction techniques and discuss their suitability for the given task. Finally, we describe our experiments when testing these methods and then we conclude with the results from the experiments and from users' observations.