Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 9th annual ACM symposium on User interface software and technology
Real-time techniques for 3D flow visualization
Proceedings of the conference on Visualization '98
The Task Gallery: a 3D window manager
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Sewing Worlds Together With SEAMs: A Mechanism to Construct Complex Virtual Environments
Presence: Teleoperators and Virtual Environments
Combining 3-D geovisualization with force feedback driven user interaction
Proceedings of the 16th ACM SIGSPATIAL international conference on Advances in geographic information systems
Manipulating objects behind obstacles
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Hi-index | 0.00 |
We investigate secondary view techniques in a multimodal VR environment for dataset exploration and interpretation. Secondary views, such as 3D lenses or mirrors, can present alternative viewpoints, different filtering options, or different data sets. We focus on 3D views showing surface features that are hidden in a main view. We present different view techniques, including new variations, and experimentally compare them. Experiment subjects marked paths on a geological dataset in a manner that required a secondary view for a portion of each path. We compared passive to interactive (reach-in) views, rotated to mirrored presentations, and box vs. window shapes. We also considered two types of path complexity arising from surface contact geometry impacting force feedback, as the level of lateral guidance provided by the contact geometry may impact relative effectiveness of different view techniques. We show several differences in task times, error rates, and subjective preferences. Best results were obtained with an interactive box shape.