Navigation and locomotion in virtual worlds via flight into hand-held miniatures
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Wayfinding strategies and behaviors in large virtual worlds
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Navigation in electronic worlds: a CHI 97 workshop
ACM SIGCHI Bulletin
The Virtual Reality Modeling Language Explained
IEEE MultiMedia
Navigation with Place Representations and Visible Landmarks
VR '04 Proceedings of the IEEE Virtual Reality 2004
A Transparently Scalable Visualization Architecture for Exploring the Universe
IEEE Transactions on Visualization and Computer Graphics
Visualizing Large-Scale Uncertainty in Astrophysical Data
IEEE Transactions on Visualization and Computer Graphics
Using visual analytics to develop situation awareness in astrophysics
Information Visualization
AstroSim: collaborative visualization of an astrophysics simulation in second life
IEEE Computer Graphics and Applications - Special issue on creating musical-fountain shows virtual reality for the Digital Olympic Museum
Multi-touch techniques for exploring large-scale 3D astrophysical simulations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
I3D '11 Symposium on Interactive 3D Graphics and Games
Visualization for the Physical Sciences
Computer Graphics Forum
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Navigating through large-scale virtual environments such as simulations of the astrophysical Universe is difficult. The huge spatial range of astronomical models and the dominance of empty space make it hard for users to travel across cosmological scales effectively, and the problem of wayfinding further impedes the user's ability to acquire reliable spatial knowledge of astronomical contexts. We introduce a new form of technique called the scalable world-in-miniature (WIM) map as a unifying interface to facilitate travel and wayfinding in the virtual environment spanning gigantic spatial scales: Scale controls enable smooth, rapid transitions among widely separated regions; logarithmically mapped miniature spaces offer a global overview mode when the full context is too large; 3D landmarks represented in the WIM are enhanced by scale, positional, and directional cues to augment spatial context awareness; a series of navigation models are incorporated into the scalable WIM to improve the performance of travel tasks posed by the unique characteristics of virtual cosmic exploration. The scalable WIM user interface supports an improved physical navigation experience and assists pragmatic cognitive understanding of a visualization context that incorporates the features of large-scale astronomy.