Magic Lenses for Augmented Virtual Environments
IEEE Computer Graphics and Applications
Navigation aids for multi-floor virtual buildings: a comparative evaluation of two approaches
Proceedings of the ACM symposium on Virtual reality software and technology
Z-Goto for efficient navigation in 3D environments from discrete inputs
Proceedings of the ACM symposium on Virtual reality software and technology
Scalable WIM: Effective Exploration in Large-scale Astrophysical Environments
IEEE Transactions on Visualization and Computer Graphics
Three levels of metric for evaluating wayfinding
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
A multiscale progressive model on virtual navigation
International Journal of Human-Computer Studies
Usability of multi-scale interfaces for 3d workbench displays
Presence: Teleoperators and Virtual Environments
Navidget for immersive virtual environments
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
User evaluations on form factors of tangible magic lenses
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Multi-touch techniques for exploring large-scale 3D astrophysical simulations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Adding semantic annotations, navigation paths and tour guides to existing virtual environments
VSMM'07 Proceedings of the 13th international conference on Virtual systems and multimedia
Workspace-driven, blended orbital viewing in immersive environments
Proceedings of the 2011 international conference on Virtual and mixed reality: new trends - Volume Part I
How do people's concepts of place relate to physical locations?
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
The effects of teleportation on recollection of the structure of a virtual world
JVRC'09 Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments
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Existing navigation techniques do not scale well tolarge virtual worlds. We present a new technique,navigation with place representations and visiblelandmarks, that scales from town-sized to planet-sizedworlds. Visible landmarks make distant landmarks visibleand allow users to travel relative to those landmarks with asingle gesture. Actual and symbolic place representationsallow users to detect and travel to more distant locationswith a small number of gestures. The world's semanticplace hierarchy determines which visible landmarks andplace representations users can see at any point in time. Wepresent experimental results demonstrating that ourtechnique allows users to navigate more efficiently than amodified panning and zooming WIM, completing within-place navigation tasks 22% faster and between-place tasks38% faster on average.