False prophets: exploring hybrid board/video games
CHI '02 Extended Abstracts on Human Factors in Computing Systems
RealTimeChess: a real-time strategy and multiplayer game for tabletop displays
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Semiautomatic and user-centered orientation of digital artifacts on multi-touch tabletops
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Interactive prototyping of tabletop and surface applications
Proceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems
Improving awareness of automated actions using an interactive event timeline
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
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Digital tabletops present the opportunity to combine the social advantages of traditional tabletop games with the automation and streamlined gameplay of video games. However, it is unclear whether the addition of automation enhances or detracts from the game experience. A study was performed where groups played three versions of the cooperative board game Pandemic, with varying degrees of automation. The study revealed that while game automation can provide advantages to players, it can also negatively impact enjoyment, game state awareness, and flexibility in game play.