HoverCam: interactive 3D navigation for proximal object inspection
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Fluid integration of rotation and translation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TNT: improved rotation and translation on digital tables
GI '06 Proceedings of Graphics Interface 2006
Informing the Design of Direct-Touch Tabletops
IEEE Computer Graphics and Applications
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This paper presents a novel interaction technique called Follow my Finger (FmF) for navigation in 3D virtual environments using a 2D interactive view on a table-top device. FmF consists in moving a camera icon that represents the 2D subjective position and orientation of a viewpoint in the 3D world. Planar, tactile, and direct manipulation of the camera icon facilitates navigation in the 3D environment. From the user's perspective the camera icon follows her/his finger trajectory to interactively modify the horizontal location, inclination, and orientation of the 3D point of view.