DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
False prophets: exploring hybrid board/video games
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Multimodal Human-Computer Interaction for Crisis Management Systems
WACV '02 Proceedings of the Sixth IEEE Workshop on Applications of Computer Vision
Designing interaction, not interfaces
Proceedings of the working conference on Advanced visual interfaces
Towards the next generation of tabletop gaming experiences
GI '04 Proceedings of the 2004 Graphics Interface Conference
Pervasive games: bringing computer entertainment back to the real world
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
TNT: improved rotation and translation on digital tables
GI '06 Proceedings of Graphics Interface 2006
TViews: An Extensible Architecture for Multiuser Digital Media Tables
IEEE Computer Graphics and Applications
Multimodal multiplayer tabletop gaming
Computers in Entertainment (CIE) - Interactive TV
Integrating cumulative context into computer games
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
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Graphical interfaces on tabletop displays have the strengths to bring the next generation of games taking advantages of technical computing and high sociability of board games. This article examines the constraints of real-time gaming in this context. We propose a design approach and present RealTimeChess: a real-time strategy game for 2 to 4 players freely inspired by Chess. The design, influenced by the co-design of end users, has highlighted some interaction problems related to real-time applications for tabletop displays. We propose several solutions and are questioning the paradigm of direct manipulation of touch interfaces.