The DigitalDesk calculator: tangible manipulation on a desk top display
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
DataTiles: a modular platform for mixed physical and graphical interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Illuminating clay: a 3-D tangible interface for landscape analysis
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Paper windows: interaction techniques for digital paper
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pervasive games: bringing computer entertainment back to the real world
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Keepin' it real: pushing the desktop metaphor with physics, piles and the pen
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Siftables: towards sensor network user interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
Tangible tiles: design and evaluation of a tangible user interface in a collaborative tabletop setup
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Communications of the ACM - Organic user interfaces
Bringing physics to the surface
Proceedings of the 21st annual ACM symposium on User interface software and technology
PaperVideo: interacting with videos on multiple paper-like displays
Proceedings of the 20th ACM international conference on Multimedia
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In this paper, we present a tiled display system made out of hexagonal cardboard screens with no visible bezel. Use of a bezel-less hexagonal form factor allows users to build larger multiform displays out of smaller tiles. Individual display tiles can be picked up to allow tangible interactions with physics simulations that are rendered onto the individual tiles. The corners of each hexagon are marked with invisible infrared retro-reflective dots. Computer vision is used to track the 3D location and orientation of these tiles. Our prototype projects back images onto each individual display. This allows for a seamless interaction experience that anticipates wireless Organic LED technology. We discuss a number of applications and interaction techniques for compound cardboard displays, which include tilting, rotating, moving and touching of tiles.