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CSCL '95 The first international conference on Computer support for collaborative learning
Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The metaDESK: models and prototypes for tangible user interfaces
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Triangles: tangible interface for manipulation and exploration of digital information topography
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Augmented surfaces: a spatially continuous work space for hybrid computing environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
DataTiles: a modular platform for mixed physical and graphical interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
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Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cooperative gestures: multi-user gestural interactions for co-located groupware
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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System guidelines for co-located, collaborative work on a tabletop display
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Do tangible user interfaces impact spatial cognition in collaborative design?
CDVE'05 Proceedings of the Second international conference on Cooperative Design, Visualization, and Engineering
The ColorTable: a design story
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SLAPbook: tangible widgets on multi-touch tables in groupware environments
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Transparent 2-D markers on an LCD tabletop system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SLAP widgets: bridging the gap between virtual and physical controls on tabletops
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Physics on display: tangible graphics on hexagonal bezel-less screens
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HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
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Exploring how tangible tools enable collaboration in a multi-touch tabletop game
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
StoryCrate: tabletop storyboarding for live film production
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Learning Molecular Structures in a Tangible Augmented Reality Environment
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CHI '13 Extended Abstracts on Human Factors in Computing Systems
Tangible agile mapping: ad-hoc tangible user interaction definition
AUIC '13 Proceedings of the Fourteenth Australasian User Interface Conference - Volume 139
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In this paper we describe a tangible user interface "Tangible Tiles", which uses optically tracked transparent plexiglass tiles for interaction and display of projected imagery on a table or whiteboard. We designed and implemented a number of interaction techniques based on two sets of different tiles, which either directly represent digital objects or function as tools for data manipulation. To discover the strengths and weaknesses of our current prototype, we conducted a user study that compared simple interaction with digital imagery in three conditions: 1) our Tangible Tiles system, 2) a commercial touch screen, and 3) a control condition using real paper prints. Although we discovered some conceptual problems, the results show potential benefits of Tangible Tiles for supporting collaboration and natural interaction.