Principles of traditional animation applied to 3D computer animation
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An evaluation of earcons for use in auditory human-computer interfaces
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Animation: from cartoons to the user interface
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Does animation in user interfaces improve decision making?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Auditory illusions for audio feedback
Conference Companion on Human Factors in Computing Systems
Perceptual and interpretative properties of motion for information visualization
NPIV '97 Proceedings of the 1997 workshop on New paradigms in information visualization and manipulation
Wind and wave auditory icons for monitoring continuous processes
CHI 98 Cconference Summary on Human Factors in Computing Systems
Applying cartoon animation techniques to graphical user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Designing earcons with musical grammars
ACM SIGCAPH Computers and the Physically Handicapped
The kinetic typography engine: an extensible system for animating expressive text
Proceedings of the 15th annual ACM symposium on User interface software and technology
Defining the Dynamic Behaviour of Animated Interfaces
Proceedings of the IFIP TC2/WG2.7 Working Conference on Engineering for Human-Computer Interaction
User interface design for electronic appliances
User interface design for electronic appliances
Using animated icons to present complex tasks
CASCON '97 Proceedings of the 1997 conference of the Centre for Advanced Studies on Collaborative research
The Hapticon Editor: A Tool in Support of Haptic Communication Research
HAPTICS '03 Proceedings of the 11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS'03)
Tactons: structured tactile messages for non-visual information display
AUIC '04 Proceedings of the fifth conference on Australasian user interface - Volume 28
Keepin' it real: pushing the desktop metaphor with physics, piles and the pen
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Phosphor: explaining transitions in the user interface using afterglow effects
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Can smooth view transitions facilitate perceptual constancy in node-link diagrams?
GI '07 Proceedings of Graphics Interface 2007
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bringing physics to the surface
Proceedings of the 21st annual ACM symposium on User interface software and technology
Ephemeral adaptation: the use of gradual onset to improve menu selection performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Texture displays: a passive approach to tactile presentation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting cartoon animation techniques in direct manipulation graphical user interfaces
Information and Software Technology
Highlighting in Information Visualization: A Survey
IV '10 Proceedings of the 2010 14th International Conference Information Visualisation
Unlocking the expressivity of point lights
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Icons in graphical user interfaces convey information in a mostly universal fashion that allows users to immediately interact with new applications, systems and devices. In this paper, we define Kineticons - an iconographic scheme based on motion. By motion, we mean geometric manipulations applied to a graphical element over time (e.g., scale, rotation, deformation). In contrast to static graphical icons and icons with animated graphics, kineticons do not alter the visual content or "pixel-space" of an element. Although kineticons are not new - indeed, they are seen in several popular systems - we formalize their scope and utility. One powerful quality is their ability to be applied to GUI elements of varying size and shape from a something as small as a close button, to something as large as dialog box or even the entire desktop. This allows a suite of system-wide kinetic behaviors to be reused for a variety of uses. Part of our contribution is an initial kineticon vocabulary, which we evaluated in a 200 participant study. We conclude with discussion of our results and design recommendations.