The coming age of calm technolgy
Beyond calculation
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Multi-finger gestural interaction with 3d volumetric displays
Proceedings of the 17th annual ACM symposium on User interface software and technology
Interactive "immaterial" screen for performing arts
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Immaterial display for interactive advertisements
Proceedings of the international conference on Advances in computer entertainment technology
How Feasible Are Star Wars Mid-air Displays
IV '07 Proceedings of the 11th International Conference Information Visualization
An immaterial depth-fused 3D display
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Consigalo: multi-user face-to-face interaction on immaterial displays
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
Airborne ultrasound tactile display
ACM SIGGRAPH 2008 new tech demos
A Survey of 3DTV Displays: Techniques and Technologies
IEEE Transactions on Circuits and Systems for Video Technology
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
A movable immaterial volumetric display
SIGGRAPH Asia 2013 Posters
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Displays are the most visible part of most computer applications. Novel display technologies strongly influence and inspire new forms of computer use and interaction. We are particularly interested in the interplay of novel displays and interaction for ubiquitous computing or ambient media environments, as emerging display technologies may become game-changers in how we define and use computers, possibly changing the context of computing fundamentally.We present some of our experiments and lessons learnt with a new category of displays, the "immaterial" FogScreen. It can be described as a novel media platform, exhibiting some fundamental differences to and advantages over other displays. It also enables novel kinds of user interfaces and experiences. In this paper we give insights about the special properties and strengths of the FogScreen by looking at a set of successfully demonstrated interfaces and applications. We also discuss its future potential for user interface design.