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ACM Transactions on Information Systems (TOIS)
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
The ImmersaDesk and Infinity Wall projection-based virtual reality displays
ACM SIGGRAPH Computer Graphics
PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
VIDEOPLACE—an artificial reality
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exertion interfaces: sports over a distance for social bonding and fun
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Martial arts in artificial reality
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Laser scanning for the interactive walk-through fogScreen
Proceedings of the ACM symposium on Virtual reality software and technology
An Immaterial, Dual-sided Display System with 3D Interaction
VR '06 Proceedings of the IEEE conference on Virtual Reality
The CaveUT system: immersive entertainment based on a game engine
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Cyclone Uppercut, a boxing game for an immersive environment
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Implementation of "Looney": designing an interactive game for children on FogScreens
ACM SIGGRAPH 2006 Research posters
SIGGRAPH '05 ACM SIGGRAPH 2005 Emerging technologies
Mid-air display experiments to create novel user interfaces
Multimedia Tools and Applications
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In this paper, we describe and discuss interaction techniques and interfaces enabled by immaterial displays. Dual-sided projection allows casual face-to-face interaction between users, with computer-generated imagery in-between them. The immaterial display imposes minimal restrictions to the movements or communication of the users. As an example of these novel possibilities, we provide a detailed description of our Consigalo gaming system, which creates an enhanced gaming experience featuring sporadic and unencumbered interaction. Consigalo utilizes a robust 3D tracking system, which supports multiple simultaneous users on either side of the projection surface. Users manipulate graphics that are floating in mid-air with natural gestures. We have also added a responsive and adaptive sound track to further immerse the users in the interactive experience. We describe the technology used in the system, the innovative aspects compared to previous large-screen gaming systems, the gameplay and our lessons learned from designing and implementing the interactions, visuals and the auditory feedback.