Tangible interaction + graphical interpretation: a new approach to 3D modeling
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
An interface for creating and manipulating curves using a high degree-of-freedom curve input device
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multi-finger gestural interaction with 3d volumetric displays
Proceedings of the 17th annual ACM symposium on User interface software and technology
An interface for virtual 3D sculpting via physical proxy
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Fab: The Coming Revolution on Your Desktop--from Personal Computers to Personal Fabrication
Fab: The Coming Revolution on Your Desktop--from Personal Computers to Personal Fabrication
Proceedings of the 2nd international conference on Tangible and embedded interaction
Spatial sketch: bridging between movement & fabrication
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Interactive fabrication: new interfaces for digital fabrication
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
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This paper presents RoCuModel, an iterative tangible modeling system that helps users build 3D models in a tangible way for personal fabrication. It consists mainly of a special tangible curve and an infrared camera. Users can create 3D objects by creating sketchy low-fidelity shapes with the hand. By rotating the curve along a fixed axis, users can visualize the volumetric model in a 3D space in real time. RoCuModel provides a new way for people to design and create a rotationally symmetric 3D model. This is our first step towards eliminating the gap between specialists and non-specialist users in personal fabrication.