Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
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SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
International Journal of Computer Vision
Image-based modeling and photo editing
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A suggestive interface for 3D drawing
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New Techniques for Automated Architectural Reconstruction from Photographs
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Modelling and Interpretation of Architecture from Several Images
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Interactive digital photomontage
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Style Grammars for Interactive Visualization of Architecture
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Image-based procedural modeling of facades
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VideoTrace: rapid interactive scene modelling from video
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Interactive 3D modeling of indoor environments with a consumer depth camera
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Technical Section: An architectural approach to efficient 3D urban modeling
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3D reconstruction of buildings with automatic facade refinement
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Shadow supported building reconstruction
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Dense depth maps from sparse models and image coherence for augmented reality
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Computers and Graphics
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We present an interactive system for generating photorealistic, textured, piecewise-planar 3D models of architectural structures and urban scenes from unordered sets of photographs. To reconstruct 3D geometry in our system, the user draws outlines overlaid on 2D photographs. The 3D structure is then automatically computed by combining the 2D interaction with the multi-view geometric information recovered by performing structure from motion analysis on the input photographs. We utilize vanishing point constraints at multiple stages during the reconstruction, which is particularly useful for architectural scenes where parallel lines are abundant. Our approach enables us to accurately model polygonal faces from 2D interactions in a single image. Our system also supports useful operations such as edge snapping and extrusions. Seamless texture maps are automatically generated by combining multiple input photographs using graph cut optimization and Poisson blending. The user can add brush strokes as hints during the texture generation stage to remove artifacts caused by unmodeled geometric structures. We build models for a variety of architectural scenes from collections of up to about a hundred photographs.