Player control in a real-time mobile augmented reality game

  • Authors:
  • Mareike Picklum;Georg Modzelewski;Susanne Knoop;Toke Lichtenberg;Philipp Dittmann;Tammo Böhme;Volker Fehn;Christian John;Johannes Kenkel;Philipp Krieter;Patrick Niethen;Nicole Pampuch;Marcel Schnelle;Yvonne Schwarte;Sanja Stark;Alexander Steenbergen;Malte Stehr;Henning Wielenberg;Merve Yildirim;Can Yüzüncü;Frederic Pollmann;Dirk Wenig;Rainer Malaka

  • Affiliations:
  • Research Group Digital Media, TZI, University of Bremen, Projekt Movirwelt, Bremen, Germany;Research Group Digital Media, TZI, University of Bremen, Projekt Movirwelt, Bremen, Germany;Research Group Digital Media, TZI, University of Bremen, Projekt Movirwelt, Bremen, Germany;Research Group Digital Media, TZI, University of Bremen, Projekt Movirwelt, Bremen, Germany;Research Group Digital Media, TZI, University of Bremen, Projekt Movirwelt, Bremen, Germany;Research Group Digital Media, TZI, University of Bremen, Projekt Movirwelt, Bremen, Germany;Research Group Digital Media, TZI, University of Bremen, Projekt Movirwelt, Bremen, Germany;Research Group Digital Media, TZI, University of Bremen, Projekt Movirwelt, Bremen, Germany;Research Group Digital Media, TZI, University of Bremen, Projekt Movirwelt, Bremen, Germany;Research Group Digital Media, TZI, University of Bremen, Projekt Movirwelt, Bremen, Germany;Research Group Digital Media, TZI, University of Bremen, Projekt Movirwelt, Bremen, Germany;Research Group Digital Media, TZI, University of Bremen, Projekt Movirwelt, Bremen, Germany;Research Group Digital Media, TZI, University of Bremen, Projekt Movirwelt, Bremen, Germany;Research Group Digital Media, TZI, University of Bremen, Projekt Movirwelt, Bremen, Germany;Research Group Digital Media, TZI, University of Bremen, Projekt Movirwelt, Bremen, Germany;Research Group Digital Media, TZI, University of Bremen, Projekt Movirwelt, Bremen, Germany;Research Group Digital Media, TZI, University of Bremen, Projekt Movirwelt, Bremen, Germany;Research Group Digital Media, TZI, University of Bremen, Projekt Movirwelt, Bremen, Germany;Research Group Digital Media, TZI, University of Bremen, Projekt Movirwelt, Bremen, Germany;Research Group Digital Media, TZI, University of Bremen, Projekt Movirwelt, Bremen, Germany;Research Group Digital Media, TZI, University of Bremen, Projekt Movirwelt, Bremen, Germany;Research Group Digital Media, TZI, University of Bremen, Projekt Movirwelt, Bremen, Germany;Research Group Digital Media, TZI, University of Bremen, Projekt Movirwelt, Bremen, Germany

  • Venue:
  • ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
  • Year:
  • 2012

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Abstract

Controlling virtual characters in AR games for modern smartphones is even more challenging than controls for 'pure' VR games because the player has to keep the AR world in view. We propose six interaction concepts based on combinations of both physical and virtual buttons and sensor input and suggest an evaluation according to game experience criteria.