Tilting operations for small screen interfaces
Proceedings of the 9th annual ACM symposium on User interface software and technology
Sensing techniques for mobile interaction
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Shallow-depth 3d interaction: design and evaluation of one-, two- and three-touch techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A study of direct versus planned 3D camera manipulation on touch-based mobile phones
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
A screen-space formulation for 2D and 3D direct manipulation
Proceedings of the 22nd annual ACM symposium on User interface software and technology
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Phone-based motion control in VR: analysis of degrees of freedom
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Extending the virtual trackball metaphor to rear touch input
3DUI '10 Proceedings of the 2010 IEEE Symposium on 3D User Interfaces
Camera-Based virtual environment interaction on mobile devices
ISCIS'06 Proceedings of the 21st international conference on Computer and Information Sciences
3DTouch and HOMER-S: intuitive manipulation techniques for one-handed handheld augmented reality
Proceedings of the Virtual Reality International Conference: Laval Virtual
Study of interaction concepts in 3D virtual environment
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: interaction modalities and techniques - Volume Part IV
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In the last years 3D is getting more and more popular. Besides the increasing number of movies for 3D stereoscopic cinemas and television, serious steps have also been undertaken in the field of 3D gaming. Games with stereoscopic 3D output are now available not only for gamers with high-end PCs but also on handheld devices equipped with 3D autostereoscopic displays. Recent smartphone technology has powerful processors that allow complex tasks like image processing, e.g. used in augmented reality applications. Moreover these devices are nowadays equipped with various sensors that allow additional input modalities far beyond joystick, mouse, keyboard and other traditional input methods. In this paper we propose an approach for sensor-based interaction with stereoscopic displayed 3D data on mobile devices and present a mobile 3D game that makes use of these concepts.