Virtual reality for palmtop computers
ACM Transactions on Information Systems (TOIS)
A study in interactive 3-D rotation using 2-D control devices
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A camera-based interface for interaction with mobile handheld computers
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Target size study for one-handed thumb use on small touchscreen devices
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Hand-held virtual reality: a feasibility study
Proceedings of the ACM symposium on Virtual reality software and technology
Shift: a technique for operating pen-based interfaces using touch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Escape: a target selection technique using visually-cued gestures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
One-handed touchscreen input for legacy applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
3D Elastic Control for Mobile Devices
IEEE Computer Graphics and Applications
The State of the Art in Mobile Graphics Research
IEEE Computer Graphics and Applications
Navidget for Easy 3D Camera Positioning from 2D Inputs
3DUI '08 Proceedings of the 2008 IEEE Symposium on 3D User Interfaces
Elastic Control for Navigation Tasks on Pen-based Handheld Computers
3DUI '08 Proceedings of the 2008 IEEE Symposium on 3D User Interfaces
Camera-Based virtual environment interaction on mobile devices
ISCIS'06 Proceedings of the 21st international conference on Computer and Information Sciences
Usability comparison of mouse-based interaction techniques for predictable 3d rotation
SG'05 Proceedings of the 5th international conference on Smart Graphics
Designing gestures for mobile 3D gaming
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Dual-Finger 3D Interaction Techniques for mobile devices
Personal and Ubiquitous Computing
Hi-index | 0.00 |
Mobile interfaces are evolving towards touch-based approaches. This allows users to interact with their thumb directly on the screen. Such kind of direct approaches may be fussy for 3D interaction tasks, in particular because of thumb occlusions. In this paper, we introduce a new 3D user interface for the control of a planned trackball, where the users sketch horizontal or vertical movements to observe an object. A user study revealed no significant difference for error rate between this new approach and a standard trackball control. Despite a better completion time with the direct control, the study showed that the subjects preferred using the planned version of the trackball because it limits disorientation.