Peephole displays: pen interaction on spatially aware handheld computers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Scroll Display: Pointing Device for Palmtop Computers
APCHI '98 Proceedings of the Third Asian Pacific Computer and Human Interaction
The Representation and Recognition of Human Movement Using Temporal Templates
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Video See-Through AR on Consumer Cell-Phones
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
A Vision-Based Approach for Controlling User Interfaces of Mobile Devices
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Workshops - Volume 03
Mixed-dimension interaction in virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Mobile camera-based user interaction
ICCV'05 Proceedings of the 2005 international conference on Computer Vision in Human-Computer Interaction
Real-world interaction with camera phones
UCS'04 Proceedings of the Second international conference on Ubiquitous Computing Systems
Large document, small screen: a camera driven scroll and zoom control for mobile devices
Proceedings of the 2008 symposium on Interactive 3D graphics and games
A study of direct versus planned 3D camera manipulation on touch-based mobile phones
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Designing gestures for mobile 3D gaming
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
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Mobile virtual environments, with real-time 3D and 2D graphics, are now possible on smart phone and other camera-enabled devices. Using computer vision, the camera sensor can be treated as an input modality in applications by analyzing the incoming live video. We present our tracking algorithm and several mobile virtual environment and gaming prototypes including: a 3D first person shooter, a 2D puzzle game and a simple action game. Camera-based interaction provides a user experience that is not possible through traditional means, and maximizes the use of the limited display size.