A study of direct versus planned 3D camera manipulation on touch-based mobile phones
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Rank based dynamic voltage and frequency scaling fortiled graphics processors
CODES/ISSS '10 Proceedings of the eighth IEEE/ACM/IFIP international conference on Hardware/software codesign and system synthesis
MobiRT: an implementation of OpenGL ES-based CPU-GPU hybrid ray tracer for mobile devices
ACM SIGGRAPH ASIA 2010 Sketches
A mobile 3D-GIS hybrid recommender system for tourism
Information Sciences: an International Journal
International Journal of Handheld Computing Research
Interactive Navigation and Exploration of Virtual Environments on Handheld Devices
International Journal of Handheld Computing Research
Proceedings of the 18th International Conference on 3D Web Technology
Augmented heritage: situating augmented reality mobile apps in cultural heritage communication
Proceedings of the 2013 International Conference on Information Systems and Design of Communication
Coarse-grained multiresolution structures for mobile exploration of gigantic surface models
SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications
Interaction and visualization of 3D virtual environments on mobile devices
Personal and Ubiquitous Computing
Interactive multi-frame reconstruction for mobile devices
Multimedia Tools and Applications
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High-quality computer graphics let mobile-device users access more compelling content. Still, the devices' limitations and requirements differ substantially from those of a PC. This survey of mobile graphics research describes current solutions in terms of specialized hardware (including 3D displays), rendering and transmission, visualization, and user interfaces.