QuickSet: multimodal interaction for distributed applications
MULTIMEDIA '97 Proceedings of the fifth ACM international conference on Multimedia
Augmented Urban Planning Workbench: Overlaying Drawings, Physical Models and Digital Simulation
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Achieving higher magnification in context
Proceedings of the 17th annual ACM symposium on User interface software and technology
Territoriality in collaborative tabletop workspaces
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
DTLens: multi-user tabletop spatial data exploration
Proceedings of the 18th annual ACM symposium on User interface software and technology
Rotation and Translation Mechanisms for Tabletop Interaction
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Collaborative coupling over tabletop displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collaborative simulation interface for planning disaster measures
CHI '06 Extended Abstracts on Human Factors in Computing Systems
The effects of interaction technique on coordination in tabletop groupware
GI '07 Proceedings of Graphics Interface 2007
Multimodal interactive maps: designing for human performance
Human-Computer Interaction
Using direct and indirect input devices: Attention demands and age-related differences
ACM Transactions on Computer-Human Interaction (TOCHI)
EGrid: supporting the control room operation of a utility company with multi-touch tables
ACM International Conference on Interactive Tabletops and Surfaces
GlobalData: multi-user interaction with geographic information systems on interactive surfaces
ACM International Conference on Interactive Tabletops and Surfaces
JellyLens: content-aware adaptive lenses
Proceedings of the 25th annual ACM symposium on User interface software and technology
uEmergency: a collaborative system for emergency management on very large tabletop
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Canyon: providing location awareness of multiple moving objects in a detail view on large displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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This paper presents the design of OrMiS, a tabletop application supporting simulation-based training. OrMiS is notable as one of the few practical tabletop applications supporting collaborative analysis, planning and interaction around digital maps. OrMiS was designed using an iterative process involving field observation and testing with domain experts. Our key design insights were that such a process is required to resolve the tension between simplicity and functionality, that information should be displayed close to the point of the user's touch, and that collaboration around maps cannot be adequately solved with a single form of zooming. OrMiS has been evaluated by domain experts and by officer candidates at a military university.