Reality built for two: a virtual reality tool
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Interactive simulation in a multi-person virtual world
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Integrated CSCW tools within a shared 3D virtual environment (abstract)
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Integrating communication, cooperation, and awareness: the DIVA virtual office environment
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
User embodiment in collaborative virtual environments
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Adding imageability features to information displays
Proceedings of the 9th annual ACM symposium on User interface software and technology
Shared spaces: transportation, artificiality, and spatiality
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Populating the application: a model of awareness for cooperative applications
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
A linear iteration time layout algorithm for visualising high-dimensional data
Proceedings of the 7th conference on Visualization '96
Informing the design of collaborative virtual environments
GROUP '97 Proceedings of the international ACM SIGGROUP conference on Supporting group work: the integration challenge
Understanding and constructing shared spaces with mixed-reality boundaries
ACM Transactions on Computer-Human Interaction (TOCHI)
Visualizing Common Artefacts to Support Awareness inComputer-Mediated Cooperation
Computer Supported Cooperative Work
Designing storytelling technologies to encouraging collaboration between young children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Designing information spaces
Exms: an animated and avatar-based messaging system for expressive peer communication
GROUP '03 Proceedings of the 2003 international ACM SIGGROUP conference on Supporting group work
Embodiments, avatars, clones and agents for multi-user, multi-sensory virtual worlds
Multimedia Systems - Special issue on multimedia and multisensory virtual worlds
A review of telecollaboration technologies with respect to closely coupled collaboration
International Journal of Computer Applications in Technology
How does telenoid affect the communication between children in classroom setting?
CHI '12 Extended Abstracts on Human Factors in Computing Systems
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In a distributed shared synthetic environment with provisions for high quality 3D visualization and interaction, it is possible to implement a powerful variant of a rooms/space metaphor based on the concept of presence or proximity between participants in 3D space. This kind of model can be used as an interface between the user and the computer, for overview and control of applications, file systems, networks and other computer resources, as well as for communication and collaboration with other users in the networked environment. We model proximity with a geometric volume of the immediate surroundings, the aura, of the participant's representation in the synthetic environment. This proximity, or aura, is used to establish presence at meetings, to establish communication channels and to provide interaction.