ACM Transactions on Graphics (TOG)
A survey of three dialogue models
ACM Transactions on Graphics (TOG)
A specification language for direct-manipulation user interfaces
ACM Transactions on Graphics (TOG) - Special issue on user interface software
MIKE: the menu interaction kontrol environment
ACM Transactions on Graphics (TOG) - Special issue on user interface software
Grasping reality through illusion—interactive graphics serving science
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Extensions to C for interface programming
UIST '88 Proceedings of the 1st annual ACM SIGGRAPH symposium on User Interface Software
Generating highly interactive user interfaces
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual reality user interface: tools and techniques
CG International '90 Proceedings of the eighth international conference of the Computer Graphics Society on CG International '90: computer graphics around the world
Reality built for two: a virtual reality tool
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Rendezvous: an architecture for synchronous multi-user applications
CSCW '90 Proceedings of the 1990 ACM conference on Computer-supported cooperative work
Dialogue structures for virtual worlds
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Animation of fracture by physical modeling
The Visual Computer: International Journal of Computer Graphics
Virtual reality
Modelling physical objects for simulation
WSC '91 Proceedings of the 23rd conference on Winter simulation
Walkthrough—a dynamic graphics system for simulating virtual buildings
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Virtual environment display system
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
User Interface Management Systems
User Interface Management Systems
Evaluating 3D task performance for fish tank virtual worlds
ACM Transactions on Information Systems (TOIS)
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A space based model for user interaction in shared synthetic environments
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Integrated CSCW tools within a shared 3D virtual environment (abstract)
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Decoupled simulation in virtual reality with the MR toolkit
ACM Transactions on Information Systems (TOIS)
An approach to natural gesture in virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
MASSIVE: a collaborative virtual environment for teleconferencing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
Evaluation of the CyberGlove as a whole-hand input device
ACM Transactions on Computer-Human Interaction (TOCHI)
Bringing worlds together: adding multi-user support to VRML
VRML '95 Proceedings of the first symposium on Virtual reality modeling language
Disney's Aladdin: first steps toward storytelling in virtual reality
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Populating the application: a model of awareness for cooperative applications
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
ReActor: a system for real-time, reactive animations
CHI '94 Conference Companion on Human Factors in Computing Systems
Cooperative work environment using virtual workspace
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
The Synthetic BattleBridge: A Tool for Large-Scale VEs
IEEE Computer Graphics and Applications
The human-computer interaction handbook
EM-an environment manager for building networked virtual environments
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
A Network Communication Protocol for Distributed Virtual Environment Systems
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
FingARtips: gesture based direct manipulation in Augmented Reality
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
A spatial model of interaction in large virtual environments
ECSCW'93 Proceedings of the third conference on European Conference on Computer-Supported Cooperative Work
HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces
HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces
Interactions in the air: adding further depth to interactive tabletops
Proceedings of the 22nd annual ACM symposium on User interface software and technology
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A multi-user Virtual World has been implemented combining a flexible-object simulator with a multisensory user interface, including hand motion and gestures, speech input and output, sound output, and 3-D stereoscopic graphics with head-motion parallax. The implementation is based on a distributed client/server architecture with a centralized Dialogue Manager. The simulator is inserted into the Virtual World as a server. A discipline for writing interaction dialogues provides a clear conceptual hierarchy and the encapsulation of state. This hierarchy facilitates the creation of alternative interaction scenarios and shared multiuser environment.