Concurrency control in groupware systems
SIGMOD '89 Proceedings of the 1989 ACM SIGMOD international conference on Management of data
Groupware: some issues and experiences
Communications of the ACM
The development of technology for collective training: SIMNET, a case history
Human Factors - Training theory, methods, and technology
Interactive simulation in a multi-person virtual world
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Networked virtual environments
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Decoupled simulation in virtual reality with the MR toolkit
ACM Transactions on Information Systems (TOIS)
The presence of field geologists in Mars-like terrain
Presence: Teleoperators and Virtual Environments
A geometric modeling and animation system for virtual reality
VRST '94 Proceedings of the conference on Virtual reality software and technology
Walkthrough—a dynamic graphics system for simulating virtual buildings
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
A geometric modeling and animation system for virtual reality
Communications of the ACM
NetEffect: a network architecture for large-scale multi-user virtual worlds
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
DWTP—an Internet protocol for shared virtual environments
Proceedings of the third symposium on Virtual reality modeling language
Distributed object implementations for interactive applications
IFIP/ACM International Conference on Distributed systems platforms
SC '97 Proceedings of the 1997 ACM/IEEE conference on Supercomputing
Bringing People Together-An Infrastructure for Shared Virtual Worlds on the Internet
WET-ICE '97 Proceedings of the 6th Workshop on Enabling Technologies on Infrastructure for Collaborative Enterprises
Developing Social Virtual Worlds using NetEffect
WET-ICE '97 Proceedings of the 6th Workshop on Enabling Technologies on Infrastructure for Collaborative Enterprises
CA '95 Proceedings of the Computer Animation
A Network Communication Protocol for Distributed Virtual Environment Systems
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Locales and Beacons: Efficient and Precise Support for Large Multi-User Virtual Environments
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Distributed Virtual Reality for Everyone -a Framework for Networked VR on the Internet
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Software engineering of distributed simulation environments
WET-ICE '96 Proceedings of the 5th International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WET ICE'96)
A Distributed Virtual Environment for Collaborative Engineering
Presence: Teleoperators and Virtual Environments
The Simple Virtual Environment Library: An Extensible Framework for Building VE Applications
Presence: Teleoperators and Virtual Environments
GBLT-VG for High User Densities by User Group Behavior and Hot Point in MMO Virtual Environment
Journal of Network and Systems Management
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The Environment Manager (EM) is a high-level tool for constructing both single-user and multi-user virtual environments. A script file is used to initialize and run virtual worlds. Independent applications can share information and cooperate with each other across the Internet. EM reduces the effort required to produce a networked virtual world by providing high-level support for application replication, network configuration, communication management and concurrency control. This paper describes the architecture and implementation of EM.